as this can give you aid against Theocrat boxes and Dreadnought Juggernaughts. They're best suited to using Sabotage, rushing and scouting. Your Racial irregular unit is the Cheetah, while this isn't necessarily a bad thing, they are squishy and lack any Ranged attacks. Raise militia may not come off to be all that important a spell, however having a racial irregular spawn in any given city can help you at least fend off creeps and wandering bandits. BUT if you're expanding properly this shouldn't be an issue, even on smaller maps with less treasure sites. if you find yourself in trouble focus on building a temple or two and you should be set, they're fairly low mana/cp spells. You need higher mana output to use these regularly. The Second Counter is to pick up Creation adept as your final spec slot for additional healing spells. Try not to worry about your monster hunters or Mounted Archers. The first counter is to focus on getting Druid, warlord and Theocrat Heroes, yes you might have to have heroes leading your stacks of 'Cores but it pays off in the end with your higher maintenence stacks requiring less money. While the warlord isn't reliant on Healing units, it can leave them in a spot of bother during longer drawn out engagements, Tigran combo relies on rapid strikes, ranged attacks, and Overwhelming damage. +Double Crit Chance for your Bezerkers, Monster Hunters, and Phalanxes.īut there are some disadvantages to this combo, BUT there are counters. +Sprint for your Bezerkers, Monster Hunters, and Phalanxes +1 Physical Damage for your bezerkers, Monster Hunters and Phalanxes Usually when playing tigran warlord I aim for the entirely military side of the perks: Racial Governance and how does it buff you? The additional mobility is nice for your melee units and this allows you to strike with the initiative if your enemy is foolish enough to close in on you. Your Unit immediately enters guard after striking for it's normal damage + 3. Pounce is more of a tactical ability, it's use primarily lies within being able to get a good flanking shot on your opponent and then box them in at the front line. This adds +5 Damage to any units who are attacking a netted target This is the most useful when you have units that are normal Tigran racial units AND class units, as many Tigran racial units have 'Throw net' allowing you to stop an oponent and gracefully Poke him to death with pointy objects. Coup De Grace For Your Units (Phalanx, Monster Hunter) Bloodthirsty for your hard Melee Units (Warbreed, Manticores, Bezerkers)īloodthirsty Adds +4 damage to any target that is bleeding, that's Right! your hardest hitters can hit even harder!ģ. Why is this important? Razor projectiles aren't normally so great, and bezerkers do that anyway, right? Well it gets better! This adds a DoT that deals 4 physical damage each round.Ģ. Inflict Bleeding Wounds for your units (Manticores, Mounted Archers and Monster Hunters) So let's talk about Class units and ways to capitalize on your kitties.Ĭlass units for the warlord Gain 4 things from Tigrans:ġ. Your final spec slot is really up to you and your playstyle and what you encounter most, I typically pick air master, and flood the map with arctic (as there are a number of people who hate arctic) and use air elemental summons to augment my physical damage with shocking damage. Removes the Pain of Holding Arctic Cities as Tigrans only hate arctic climates (This can be furthered with Master) Use of the Seeker Spell to Capitilize on Monster Hunter, Tigran Shredder, And Mounted Archer Damage.ģ. Adds a easily disposable scout summon via the Zephyr Bird (Warlord scouts aren't bad for their job with explorer tacked on, in fact they're quite good, but you could be building bezerkers or monster hunters instead of scouts.)Ģ. On a minor note Explorer also adds mild benefits to the tigran Racial T3, The Sphinx, which compliments the warlords highly Physical based damage with a potent fire damage AoE.Īir Adept Does 3 Things for the Tigran Warlordġ. There isn't too much documentation or guides I could find online but I did Find some fairly sweet info by myself in ExperimentingĮxplorer Allows much of the warlords early army to be Highly mobilized due to explorer, and you can further capitalize on Monster hunters quite early using Seeker once they're researched. So I've been looking around and Experimenting in my own time with Tigrans to see what their best class synergies are.
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